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Digital Tutors - Maximizing Your Wacom Device for MARI English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.35 GB Genre: eLearning
Whether you are a 2D or 3D artist, it’s a good possibility that the tablet is a critical piece of hardware in your day to day work. The goal of this course will be to help you maximize the features of your tablet in a way that is specific to texture painting in MARI. Whether it is your grip pen, express keys, touch strip or radial menu, each is a powerful feature that, when properly utilized, will extend the functionality of your Wacom product so that it is much more than a simple surface for drawing or painting.
Digital Tutors : Automotive Texturing in MARI Intermediate | 3h 17m | 2.73 GB | Project Files 643 MB | Required Software: MARI 1.5v1, Illustrator CS6, Photoshop CS6
In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. After learning how to setup our MARI project, we’ll get started by learning how to plan out our diffuse textures using a simply base of flat colors. From here we will learn how we can use MARI’s layered painting unproject and project workflow to move our artwork seamlessly from Adobe Illustrator to Adobe Photoshop and finally into MARI. Next we will learn how Mari’s stencil features can help us to apply sponsor decals to our rally car. Finally, we will paint several passes of dirt over our vehicle before baking and exporting our texture maps. After completing this tutorial, you will have knowledge of a workflow that can be used to texture a Rally Car using Illustrator, Photoshop and MARI.
Digital Tutors : Essential Strategies for Hand Painting Textures in MARI Intermediate | 3h 01m | 2.43 GB | Project Files 472 MB | Required Software: MARI 1.4v1
In this MARI tutorial we will learn about hand painting textures in MARI for a character model. We’ll begin this process by learning some basics about MARI. Things like bringing in geometry, creating channels and shaders and understanding the concept of the paint buffer. Next we’ll begin painting our character by laying down a base color and then building some variation on top of that. We’ll walk step by step through adding paint detail on top of paint detail until we end up with our finished painting. We’ll wrap this course up by learning a little about color correction and then how to export our textures out of MARI. After completing this tutorial, you will have enough knowledge of this powerful texture painting application to begin painting your own characters without the use of photographs.
Digital Tutors:Low Polygon Texturing in MARI Intermediate | 3h 55m | 3.42 GB | Project Files 429 MB | Required Software: MARI 1.4v3 Genre: eLearning
In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We’ll get started with this tutorial by setting up our project including some selection groups that will make things easier going forward. From here we’ll dive right in and project some skin textures on our model using some reference photos. Next we will shift our attention to her armor, create diffuse, bump and specular information to match a piece of concept art. Moving on, we will learn about the process of painting in details that don’t exist in our mesh but add visual appeal to the final textures. Finally, we will wrap things up by consolidating the channels moving through our shader, bake them, and then export our maps out of MARI. After completing this tutorial, you’ll be familiar with tools and techniques that can be used in a production pipeline to texture a low poly game character in MARI.