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Color and Light: A Guide for the Realist Painter - James Gurney English | 224 pages | ISBN-10: 0740797719 | PDF | 478.98 MB
James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist.
Dynamic Auto-Painter x64 PRO 3.2.0 DC 12.02.2013 | 124.6 Mb
Dynamic Auto-Painter unique program that allows you to turn your photos into paintings, using simulation techniques of drawing the most famous artists of the world. Unlike other similar utilities, Dynamic Auto-Painter does not alter the picture itself, it simply uses the image as the original, from which automatically draws the new image using the appropriate brushes and styles. With this you can observe the work program, as the work of this artist. Resolution of the finished image is not dependent on the resolution of the original and may exceed it in several times. The function simulates the real real canvas texture of canvas and paints. One advantage of a program that finished image will look like paintings, even in a small settlement.
Animating with Blender Creating Short Animations from Start to Finish English | 368 pages | ISBN: 978-0240810799 | PDF | 43.55 MB
Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is free! Animating with Blender is the definitive resource for creating short animation projects from scratch, the ideal platform for experimenting with animation. Blender expert and author Roland Hess walks you through the entire process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering.
CGWorkshops - Video Game Animation in Maya English | AVC 900x720 30 fps | MP3 96 Kbps 22.05 KHz | 12.5 GB Genre: eLearning | Level: Intermediate
This course will teach you how to animate some of the most common video game animations: cycles, transitions & introductions. 5-8 hours of video lessons each week will go over step by step how Kyle creates each of these animations. Outside of the video lessons, the course will require about 6-15 hours per week depending on skill level. Each week there will also be a 2 hr live Q&A where Kyle will critique assignments and answer questions.