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cmiVFX : SpeedTree Introduction English | .MP4 | 313.16 MB
cmiVFX launches its latest training video for the digital foliage generation application called SpeedTree. SpeedTree, best known in the gaming industry for its real time geometry modeling tools, has busted into the film and television market as the premiere tool for the creation of digital foliage. While this program is still brand new for the Film and Broadcast industry, its tools have been used time and time again in gaming, allowing for a rich, mature feature set with the stability hard working professionals demand. SpeedTree is most recently noted as an indispensable tool used in the film Avatar.
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In this series of Maya tutorials, we will explore a number of techniques that we can use in Maya to help eliminate the flickering problems that we often encounter whenever rendering with Final Gather. This flickering is an extremely common problem that can be extremely difficult to fix. We will begin this course by exploring the mechanics of the final gather solution and explaining why this flickering is just a natural part of the final gathering process. From there, we will learn a number of ways in which we can start fixing the problem, using specialized final gather solutions for stationary objects in your scene, tips to avoid flickering when using image-based lighting, using specialized mental ray Production Shaders to help eliminate final gather flickering, and many additional tips and workflows to help you create flicker free final gather in Maya.
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Creative Development: Compositing a Lunar Environment in After Effects CS6 and Maya 2103 English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.95 GBRequired Software: After Effects CS6, Maya 2013, PFTrack 2011, Photoshop CS6
Keying and compositing will be done inside of Adobe After Effects, matchmoving in PFTrack 2011 with the recent node based workflow, texturing in Photoshop, and all 3D processes done in Autodesk Maya using mental ray. By the end of this training, you'll have the knowledge to take live action, green screen footage and composite it into a realistic 3D environment with a re-animated matchmoved camera.
Digital Tutors - Creative Development: Baking Light Maps for Game Environments in Maya 2011 and mental ray English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.41 GB Genre: eLearning
In this tutorial, you will learn about baking light maps and compositing them for game environments. From this course, you will learn to generate light maps for any project's environment, or bake ambient occlusion into our geometry.